Here are the various units that can be recruited:
Troops[]
City Guards Special |
Enforcers of law and order, these stalwart fighters are trained to deal with any threat within a city’s walls. | |
Berserkers Infantry |
Unshakable warriors they may be, berserker are also untrained and unarmored, which means they are among the first to fall in combat. | |
Rangers Infantry |
Skilled bowmen are deadly against ranks of infantry, which makes rangers essential for defending a city under siege. | |
Guardians Infantry |
Defensive soldiers, guardians are trained to unhorse cavalry with their deadly pikes. | |
Scouts Cavalry |
Scouts are able to survey an enemy from afar, and return to provide vital intelligence on enemy cities. Use larger groups of Scouts are able to obtain more detailed reports. | |
Crossbowmen Cavalry |
The crossbow is an anti-cavalry weapon, but can be used with impunity against most any foe. This makes trained crossbowmen worth their weight in gold. | |
Knights Cavalry |
The heavy arms of a knight allows them to excel at siegecraft. Knights are notorious looters as well, able to carry more than their share of spoils. | |
Mages Infantry, Magic-User |
Arcane magic is a great equalizer, allowing a single mage to be a powerful combatant. Once the quarters are close, however, their benefit dissipates, for they are weak defensively. | |
Warlocks Cavalry, Magic-User |
Mages with war training, a warlock is a potent ally, and devastating enemy. | |
Templars Infantry, Blessed |
Soldiers of the temple possess powerful defenses against magic, and can lead others against such foes. | |
Paladin Cavalry, Blessed |
Combining the power of a knight with the blessing of a templar, the paladin is a potent foe. Paladins are specially trained in combating spellcasters, and can protect many allies against magic. |
Siege Weapons[]
Rams | Although slow, a heavy ram is quite powerful. No city gate can withstand it's brute force for long. | |
Ballista | Ballistae are powerful defensive weapons, deterring many armies from besieging the city. However, they can also be effective in the battlefield. | |
Catapults | Hurling massive stones, catapults are especially powerful weapons for besieging enemy cities. |
Ships[]
Sloops | The small stature of the sloop defies its powerful array of defensive weapons. It is especially useful for escorting larger ships against enemy coastal cities. | |
Frigates | In addition to ferrying troops to combat overseas, a frigate can bring a small amount of artillery to bear during a siege. | |
War Galleons | The mighty galleon rules the seas. Dangerous to all foes, they are especially effective during a siege. |
Dignitaries[]
Barons | While not combatants, baron are essential to a kingdom for only they can take control of defeated enemy castles, found new cities, and capture lawless cities. |
Special Units[]
Dragons | Strong offensive unit. Avoid attacking Guardians or Crossbowmen. Dragons can be raised by obtaining Dragon Eggs and converting them using a Dragon's Lair. |
This content is from the The Codex of Editable Wisdom, A.K.A. The Ultima Codex. Fair use of this content is allowed under CC-by-SA license agreement.