Also referred to as Recruitment.

Balancing recruitment vs barracks space. Edit

In LoU there is a balance between how many troops your city can hold and how fast you can recruit them. Since the recruitment times are rounded to the nearest second there comes a time when one more stable or even 5 more stables will not increase how fast you can recruit a knight. The table below shows the different troops and the fastest reasonable time you can recruit them and still maintain a decent number of barracks. You can of course get most of them (except city guards, one second is as fast as you can get) to go faster but you'll sacrifice a lot of barracks space for that one second you'll gain per unit. The table also shows the speed needed if you sacrifice one or two seconds for being able to have more troops in the city for selected units.

  • Ships have a maximum base recruitment percentage of 1900 this can be increased through research.
  • Barons can also be increased via research.
  • Ships are also affected by Humility Virtue Bonus
PictureNameRecruitment BuildingOptimal SpeedOptimal time +1 s +2 s
Icon units cityguard
City GuardCity Guard House Level 13350 00:00:0120011430
Icon units berserker BerserkerTraining Ground Level 18025 00:00:0257154445
Icon units ranger
RangerTraining Ground Level 47150 00:00:0355574546
Icon units guardian GuardianTraining Ground Level 108575 00:00:0366685456
Icon units scout ScoutStable Level 18575 00:00:0366685456
Icon units crossbow CrossbowmanStable Level 58025 00:00:0770606317
Icon units knight KnightStable Level 107700 00:00:0666685883
Icon units mage MageMoonglow Tower Level 18025 00:00:0770606317
Icon units warlock WarlockMoonglow Tower Level 78400 00:00:1578807430
Icon units templar TemplarTrinsic Temple Level 17800 00:00:0463655386
Icon units paladin PaladinTrinsic Temple Level 6825000:00:0873696668
Icon units baron BaronTrinsic Temple Level 10860000:11:38
Icon units ram RamWorkshop Level 1847500:00:29
Icon units ballista BalistaWorkshop Level 6845000:00:41
Icon units catapult CatapultWorkshop Level 10842500:00:47
Icon units barge SloopShipyard Level 1190000:21:56
Icon units frigate FrigateShipyard Level 6190000:35:05
Icon units wargalleon War GalleonShipyard Level 10190001:10:11

Layouts Edit

Shipyards max: "+Click for Flash Planner for Shipyards+(Shipyards)": The nice thing about shipyard layouts is they very rarely require removal of resource nodes other than to maximize food. The layout above shows what you need for the max of 1900 (not including research).

Other buildings max: Click for Flash Planner for other buildings(Other buildings)
The layout above shows a standard build to get 8600% with Training Grounds, you can use any other building in their place. To get the lower amounts replace TG with barracks in the upper right (of course that placement can go anywhere it fits with the least resource node removals).