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Also referred to as Recruitment.

Balancing recruitment vs barracks space.[]

In LoU there is a balance between how many troops your city can hold and how fast you can recruit them. Since the recruitment times are rounded to the nearest second there comes a time when one more stable or even 5 more stables will not increase how fast you can recruit a knight. The table below shows the different troops and the fastest reasonable time you can recruit them and still maintain a decent number of barracks. You can of course get most of them (except city guards, one second is as fast as you can get) to go faster but you'll sacrifice a lot of barracks space for that one second you'll gain per unit. The table also shows the speed needed if you sacrifice one or two seconds for being able to have more troops in the city for selected units.

  • Ships have a maximum base recruitment percentage of 1900 this can be increased through research.
  • Barons can also be increased via research.
  • Ships are also affected by Humility Virtue Bonus
Picture Name Recruitment Building Optimal Speed Optimal time +1 s +2 s
Icon units cityguard
City Guard City Guard House Level 1 3350 00:00:01 2001 1430
Berserker Berserker Training Ground Level 1 8025 00:00:02 5715 4445
Icon units ranger
Ranger Training Ground Level 4 7150 00:00:03 5557 4546
Guardian Guardian Training Ground Level 10 8575 00:00:03 6668 5456
Scout Scout Stable Level 1 8575 00:00:03 6668 5456
Crossbowman Crossbowman Stable Level 5 8025 00:00:07 7060 6317
Knight Knight Stable Level 10 7700 00:00:06 6668 5883
Mage Mage Moonglow Tower Level 1 8025 00:00:07 7060 6317
Warlock Warlock Moonglow Tower Level 7 8400 00:00:15 7880 7430
Templar Templar Trinsic Temple Level 1 7800 00:00:04 6365 5386
Paladin Paladin Trinsic Temple Level 6 8250 00:00:08 7369 6668
Baron Baron Trinsic Temple Level 10 8600 00:11:38
Ram Ram Workshop Level 1 8475 00:00:29
Balista Balista Workshop Level 6 8450 00:00:41
Catapult Catapult Workshop Level 10 8425 00:00:47
Sloop Sloop Shipyard Level 1 1900 00:21:56
Frigate Frigate Shipyard Level 6 1900 00:35:05
War Galleon War Galleon Shipyard Level 10 1900 01:10:11

Layouts[]

Shipyards max: "+Click for Flash Planner for Shipyards+(Shipyards)":http://bit.ly/bjSeod The nice thing about shipyard layouts is they very rarely require removal of resource nodes other than to maximize food. The layout above shows what you need for the max of 1900 (not including research).

Other buildings max: Click for Flash Planner for other buildings(Other buildings)
The layout above shows a standard build to get 8600% with Training Grounds, you can use any other building in their place. To get the lower amounts replace TG with barracks in the upper right (of course that placement can go anywhere it fits with the least resource node removals).

Weblinks[]

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