Also referred to as Recruitment.
Balancing recruitment vs barracks space. Edit
In LoU there is a balance between how many troops your city can hold and how fast you can recruit them. Since the recruitment times are rounded to the nearest second there comes a time when one more stable or even 5 more stables will not increase how fast you can recruit a knight. The table below shows the different troops and the fastest reasonable time you can recruit them and still maintain a decent number of barracks. You can of course get most of them (except city guards, one second is as fast as you can get) to go faster but you'll sacrifice a lot of barracks space for that one second you'll gain per unit. The table also shows the speed needed if you sacrifice one or two seconds for being able to have more troops in the city for selected units.
- Ships have a maximum base recruitment percentage of 1900 this can be increased through research.
- Barons can also be increased via research.
- Ships are also affected by Humility Virtue Bonus
Shipyards max: "+Click for Flash Planner for Shipyards+(Shipyards)":http://bit.ly/bjSeod The nice thing about shipyard layouts is they very rarely require removal of resource nodes other than to maximize food. The layout above shows what you need for the max of 1900 (not including research).
Other buildings max: Click for Flash Planner for other buildings(Other buildings)
The layout above shows a standard build to get 8600% with Training Grounds, you can use any other building in their place. To get the lower amounts replace TG with barracks in the upper right (of course that placement can go anywhere it fits with the least resource node removals).
- Recruitment Speed Calculator (Google Docs Spreadsheet)