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Buildings[]

Arcane Trap[]

Picture Description Requirements
Arcane trap Arcane Traps neutralize the troop strength of a limited number of enemy magic user units. Neutralized attackers will not deal damage to defenders. A maximum of 50% of magic using attackers will be affected. Arcane Traps can only be built on the outer ring of the City Wall, and don't count towards a city's building number limit. Town Hall Level 8
Level Unit Count Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 16 30 90 25 sec 1
2 26 60 180 5 min 2
3 50 110 330 13,5 min 5
4 100 280 840 25 min 10
5 160 830 2490 40 min 16
6 240 1930 5790 1 hr 24
7 350 3850 11550 1 hr, 22 min 34
8 500 6600 19800 1 hr, 50 min 46
9 700 10500 31500 2 hr, 25 min 60
10 1000 16000 48000 3 hr, 20 min 80

Ballista Tower[]

Picture Description Requirements
Ballista Tower Increases the Defensive Value of a limited number of Ballistae by 100%. If there are not enough Ballistae in the city, 10 City Guards can take each allotted slot and gain the same bonus. These towers don't count towards a city's building number limit. Town Hall Level 9
Level Unit Count (Ballista) Unit Count (City Guard) Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 4 30 - 100 25 sec 1
2 8 60 - 200 5 min 2
3 15 120 - 400 13,5 min 5
4 25 200 - 1000 25 min 10
5 40 320 - 3000 40 min 16
6 60 480 - 7000 1 h 24
7 88 700 - 14000 1 h 22 min 34
8 125 1000 - 24000 1 h 50 min 46
9 175 1400 - 38000 2 h 25 min 60
10 250 2500 - 58000 3 h 20 min 80

Barracks[]

Picture Description Requirements
Barracks
Increases the maximum army size of a city. Also increases the recruitment speed of all bordering Training Grounds, Stables, Moonglow Towers, Trinsic Temples, Workshops and Shipyards. Town Hall Level 4
Level Army Size Recruiting Speed Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 +10 +1% - 50 15 sec 1
2 +30 +2% - 150 36 sec 2
3 +60 +4% - 300 4 min 4
4 +100 +6% - 600 30 min 7
5 +160 +8% - 1200 1 h 7,5 min 12
6 +240 +10% - 2500 2 h 15 min 18
7 +350 +13% - 4000 4 h 6 min 25
8 +500 +16% - 7000 6 h 37,5 min 34
9 +700 +20% - 11500 9 h 58,5 min 45
10 +1000 +25% - 17500 15 h 7,5 min 60

Barricade[]

Picture Description Requirements
Barricade Barricades neutralize the troop strength of a limited number of enemy cavalry units. Neutralized attackers will not deal damage to defenders. A maximum of 50% of cavalry attackers will be affected. Barricades can only be built on the outer ring of the City Wall, and don't count towards a city's building number limit. Town Hall Level 7
Level Unit Count Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 16 30 90 25 sec 1
2 26 60 180 5 min 2
3 50 110 330 13,5 min 5
4 100 280 840 25 min 10
5 160 830 2490 40 min 16
6 240 1930 5790 1 hr 24
7 350 3850 11550 1 hr, 22 min 34
8 500 6600 19800 1 hr, 50 min 46
9 700 10500 31500 2 hr, 25 min 60
10 1000 16000 48000 3 hr, 20 min 80

Camouflage Trap[]

Picture Description Requirements
Camouflage Trap Camouflage Trap neutralize the troop strength of a limited number of enemy artillery units. Neutralized attackers will not deal damage to defenders, fortifications and buildings. A maximum of 50% of artillery units will be affected. Camouflage Traps can only be built on the outer ring of the City Wall, and don't count towards a city's building number limit. Town Hall Level 10
Level Unit Count Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 20 30 90 25 sec 1
2 30 60 180 5 min 2
3 50 110 330 13,5 min 5
4 100 280 840 25 min 10
5 160 830 2490 40 min 16
6 240 1930 5790 1 hr 24
7 350 3850 11550 1 hr, 22 min 34
8 500 6600 19800 1 hr, 50 min 46
9 700 10500 31500 2 hr, 25 min 60
10 1000 16000 48000 3 hr, 20 min 80

Castle[]

Picture Description Requirements
Castle Construction of the Castle allows a lord to loot and conquer other cities. Note this in turn allows their holdings to be looted and conquered. Also the plundering of other cities, a lord to attack and to siege any city with a Castle and a division of the army into 10 smaller armies. Only one Castle can be built in each city. Cannot be totally demolished or destroyed. Town Hall Level 8
Level Max of Commands Max Army Size Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 +1 +20% - 20000 20 h 4
2 +2 +40% - 25000 23h 20min 12
3 +3 +60% - 30000 26h 40min 24
4 +4 +80% - 40000 30 h 48
5 +5 +100% - 55000 33h 20min 80
6 +6 +130% - 75000 36h 40min 120
7 +7 +160% - 100000 40 h 168
8 +8 +200% - 130000 43h 20min 228
9 +9 +250% - 160000 46h 40min 300
10 +10 +300% - 200000 50 h 400

City Guard House[]

Picture Description Requirements
City Guard House Allows recruitment of City Guards and, if upgraded, increases their recruitment speed. Placing a Barracks beside a City Guard House will NOT increase recruitment speed. Town Hall Level 3
Level Recruiting Speed City Guards Recruiting Unit Type Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 +5% City Guard 15 30 17 sec 1
2 +10% - 30 60 72 sec 2
3 +16% - 55 110 8 min 4
4 +24% - 140 280 1 hr 7
5 +35% - 400 800 1 hr, 15 min 12
6 +50% - 1000 2000 4 hr, 30 min 18
7 +68% - 1900 3800 8 hr, 12 min 25
8 +90% - 3200 6400 13 hr, 15 min 34
9 +115% - 5100 10200 19 hr, 57 min 45
10 +150% - 8000 16000 30 hr, 20 min 60

City Wall[]

Picture Description Requirements
City Wall Increases the defense of all units, except naval units, against all attacks. Cannot be totally demolished or destroyed. Town Hall Level 2
Level Combat Bonus Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 +1% - 200 30 sec 2
2 +3% - 2000 20 min 6
3 +6% - 8000 1 hr 12
4 +10% - 20000 3 hr 24
5 +15% - 30000 5 hr 40
6 +20% - 45000 8 hr 60
7 +26% - 70000 12 hr 84
8 +33% - 100000 18 hr 114
9 +41% - 140000 25 hr 150
10 +50% - 200000 35 hr 200

Cottage[]

Picture Description Requirements
Cottage Increases the construction speed of all build orders in a city. Also increases productivity of bordering resource buildings. Town Hall Level 1
Level Construction Speed Manpower Bonus Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 +4% +5% - 50 15 sec 1
2 +10% +10% - 150 54 sec 2
3 +16% +15% - 300 6 min 5
4 +25% +20% - 600 45 min 10
5 +35% +25% 200 1000 101,25 min 16
6 +46% +30% 500 2000 202,5 min 24
7 +58% +35% 1000 4000 6 hr, 15 min 34
8 +71% +40% 2000 7500 9 hr, 57 min 46
9 +85% +45% 5000 14000 14 hr, 58 min 60
10 +100% +50% 12000 17000 22 hr, 42 min 80

Farm (Old)[]

Picture Description Requirements
Farm Produces food. Any bordering grassland, lakes, Cottages and Mills will increase productivity.(Cannot be built anymore) Town Hall Level 3
Level Food Production/hr Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 5 50 - 15sec 1
2 8 200 - 54sec 3
3 12 400 200 6min 6
4 18 1400 600 45min 12
5 30 3500 1500 1hr, 41min, 15sec 20
6 50 6000 3000 3hr, 22min, 30sec 30
7 90 10000 5000 6hr, 15min 42
8 160 16000 8000 9hr, 57min 57
9 260 25000 13000 14hr, 58min 75
10 400 38000 20000 22hr, 42min 100

Farm (New)[]

Picture Description Requirements
Farm new
Produces food. Any bordering grassland, lakes, Cottages and Mills will increase productivity. Town Hall Level 3
Level Food Production/hr Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 5 50 - 15sec 1
2 10 200 - 54sec 3
3 15 400 200 6min 6
4 20 1400 600 45min 12
5 30 3500 1500 1hr, 41min, 15sec 20
6 45 6000 3000 3hr, 22min, 30sec 30
7 75 10000 5000 6hr, 15min 42
8 120 16000 8000 9hr, 57min 57
9 200 25000 13000 14hr, 58min 75
10 300 38000 20000 22hr, 42min 100

Foundry[]

Picture Description Requirements
Foundry Increases the efficiency of bordering Ore Mines and iron storage capacity of bordering Storage. Town Hall Level 9
Level Efficiency Bonus Iron Storage Bonus Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 +30% +20% 60 60 20 sec 1
2 +35% +40% 150 150 108 sec 4
3 +40% +60% 350 350 12 min 7
4 +45% +80% 1100 1100 90 min 14
5 +50% +100% 2700 2700 3hr 22min 30sec 24
6 +55% +120% 5000 5000 6hr 45min 36
7 +60% +140% 8500 8500 12hr 18min 50
8 +65% +160% 13500 13500 19hr 52min 30sec 68
9 +70% +180% 21500 21500 29hr 55min 30sec 90
10 +75% +200% 33000 33000 45hr 22min 30sec 120

Guardian Tower[]

Picture Description Requirements
Guardian Tower Increases the Defensive Value of a limited number of Guardians by 100%. If there are not enough Guardians in the city, City Guards can take their place and gain the same bonus. These towers don't count towards a city's building number limit. Town Hall Level 6
Level Unit Count Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 30 - 100 25 sec 1
2 60 - 200 5 min 2
3 120 - 400 13,5 min 5
4 200 - 1000 25 min 10
5 320 - 3000 40 min 16
6 480 - 7000 1 h 24
7 700 - 14000 1 h 22 min 34
8 1000 - 24000 1 h 50 min 46
9 1400 - 38000 2 h 25 min 60
10 2000 - 58000 3 h 20 min 80

Harbor[]

Picture Description Requirements
Harbor Allows for the transport of resources between cities and enables you to trade with other players by sea. Each Ship can carry up to 10,000 resources. A maximum of 8 Harbors can be built per city. Also increases the tax income of connected Townhouses. Town Hall Level 10
Level Merchant Ships Tax Bonus Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 1 +5% 80 40 22 sec 2
2 2 +10% 160 80 2m 24 sec 5
3 4 +15% 320 160 16m 8
4 6 +20% 800 400 2h 17
5 9 +25% 2400 1200 4h 30m 28
6 12 +30% 5600 2800 9h 42
7 15 +35% 11200 5600 16h 24m 59
8 19 +40% 19200 9600 26h 30m 80
9 24 +45% 30400 15200 39h 54m 105
10 30 +50% 46400 23200 60h 30m 140

Hideout[]

Picture Description Requirements
Hideout Allows safe storage of resources, preventing them from being reported by Scouts or plundered. Its capacity can be increased if built beside woods. Town Hall Level 2
Level Hidden Storage Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 500 - 50 15 sec 1
2 1000 - 200 36 sec 2
3 2000 - 600 4m 3
4 3000 - 1000 30m 5
5 4500 - 1500 1h 7m 30s 8
6 6000 - 2200 2h 15m 12
7 8000 - 3500 4h 6m 17
8 10000 - 4500 6h 37m 30s 23
9 12000 - 6000 9h 58m 30s 30
10 15000 - 8000 15h 7m 30s 40

Iron Mine[]

Picture Description Requirements
Ore mine new
Produces iron. Any bordering ore deposits, Cottages and Foundries will increase productivity. Town Hall Level 4
Level Iron Production/hr Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 20 50 - 15 sec 1
2 40 200 - 54 sec 3
3 60 400 200 6 min 6
4 85 1400 600 45 min 12
5 110 3500 1500 101,25 min 20
6 140 6000 3000 202,5 min 30
7 175 10000 5000 6 hr, 15 min 42
8 210 16000 8000 9 hr, 57 min 57
9 250 25000 13000 14 hr, 58 min 75
10 300 38000 20000 22 hr, 42 min 100

Lookout Tower[]

Picture Description Requirements
Lookout Tower Enables incoming attacks to be seen sooner. (Time without Lookout Tower: 1 Hour). Increases the Defensive Value of a limited amount of Scouts by 100%. If there are not enough Scouts in the city, 2 city guards can take each slot and gain the same bonus. Lookout Towers don't count towards a city's building number limit. Town Hall Level 2
Level Time Bonus Unit Count (Scout) Unit Count (City Guard) Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 +30 min 4 8 - 200 25 sec 1
2 +1 hr 8 16 - 400 5 min 2
3 +2 hr 15 30 - 600 13,5 min 3
4 +3 hr 25 50 - 1000 25 min 5
5 +4 hr 40 80 - 1500 40 min 8
6 +5 hr 60 120 - 2200 1 h 12
7 +6 hr 88 176 - 3500 1 h, 22min 17
8 +7 hr 125 250 - 5000 1 h, 50min 23
9 +8 hr 175 350 - 7000 2 h, 25min 30
10 +10 hr 250 500 - 10000 3 hr, 20min 40

Marketplace[]

Picture Description Requirements
Marketplace Allows transport of resources between cities and enables trade with other players by land. Also increases the tax income of connected buildings. Town Hall Level 5
Level Merchants Carts Tax Bonus Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 1 +2% 40 20 20 sec 1
2 4 +4% 80 40 1 min, 48 sec 2
3 10 +6% 160 80 12 min 5
4 20 +8% 400 200 1 hr, 30 min 10
5 30 +10% 1200 600 3hr 22min 30sec 16
6 50 +12% 2800 1400 6hr 45min 24
7 70 +14% 5600 2800 12hr 18min 34
8 105 +16% 9600 4800 19hr 52min 30sec 46
9 145 +18% 15200 7600 29hr 55min 30sec 60
10 200 +20% 23200 11600 45hr 22min 30sec 80

Mill[]

Picture Description Requirements
Mill Increases the efficiency of bordering Farms and food storage capacity of any bordering Storage. Town Hall Level 8
Level Efficiency Bonus Food Storage Bonus Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 +30% +20% 60 60 20 sec 1
2 +35% +40% 150 150 108 sec 4
3 +40% +60% 350 350 12 min 7
4 +45% +80% 1100 1100 90 min 14
5 +50% +100% 2700 2700 3hr 22min 30sec 24
6 +55% +120% 5000 5000 6hr 45min 36
7 +60% +140% 8500 8500 12hr 18min 50
8 +65% +160% 13500 13500 19hr 52min 30sec 68
9 +70% +180% 21500 21500 29hr 55min 30sec 90
10 +75% +200% 33000 33000 45hr 22min 30sec 120

Moonglow Tower[]

Picture Description Requirements
Moonglow Tower Allows recruitment of caster units and, if upgraded, increases their recruitment speed. Also enables purification of resources for research, vital when recruiting Barons. Placing a Barracks beside a Moonglow Tower will also increase recruitment speed. Town Hall Level 7
Level Recruiting Speed Recruiting Unit Type Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 +5% Mage 30 60 22 sec 1
2 +10% - 60 120 144 sec 4
3 +16% - 120 240 16 min 7
4 +24% - 300 600 2h 14
5 +35% - 900 1800 4h 30m 24
6 +50% - 2100 4200 9h 36
7 +68% Warlock 4200 8400 16h 24m 50
8 +90% - 7200 14400 26h 30m 68
9 +115% - 11400 22800 39h 54m 90
10 +150% Moonstones 17400 34800 60h 30m 120

Pitfall Trap[]

Picture Description Requirements
Pitfall Trap Pitfall Traps neutralize the troop strength of a limited number of enemy infantry units. Neutralized attackers will not deal damage to defenders. A maximum of 50% of infantry attackers will be affected. Pitfall Traps can only be built on the outer ring of the City Wall, and don't count towards a city's building number limit. Town Hall Level 5
Level Unit Count Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 16 30 90 25 sec 1
2 26 60 180 5 min 2
3 50 110 330 13,5 min 5
4 100 280 840 25 min 10
5 160 830 2490 40 min 16
6 240 1930 5790 1 hr 24
7 350 3850 11550 1 hr, 22 min 34
8 500 6600 19800 1 hr, 50 min 46
9 700 10500 31500 2 hr, 25 min 60
10 1000 16000 48000 3 hr, 20 min 80

Quarry[]

Picture Description Requirements
Quarry 256
Produces Stone. Productivity can be increased by bordering Rocks, Cottages and Stonemasons. Town Hall Level 2
Level Stone Production/hr Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 20 50 - 15 sec 1
2 40 200 - 54 sec 3
3 60 400 200 6 min 6
4 85 1400 600 45 min 12
5 110 3500 1500 101,25 min 20
6 140 6000 3000 202,5 min 30
7 175 10000 5000 6 hr, 15 min 42
8 210 16000 8000 9 hr, 57 min 57
9 250 25000 13000 14 hr, 58 min 75
10 300 38000 20000 22 hr, 42 min 100

Ranger Tower[]

Picture Description Requirements
Ranger Tower Increases the Defensive Value of a limited number of Rangers by 100%. If there are not enough Rangers in the city, City Guards can take their place and gain the same bonus. These towers don't count towards a city's building number limit. Town Hall Level 3
Level Unit Count Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 30 - 100 25 sec 1
2 60 - 200 5 min 2
3 120 - 400 13,5 min 5
4 200 - 1000 25 min 10
5 320 - 3000 40 min 16
6 480 - 7000 1 h 24
7 700 - 14000 1 h 22 min 34
8 1000 - 24000 1 h 50 min 46
9 1400 - 38000 2 h 25 min 60
10 2000 - 58000 3 h 20 min 80

Sawmill[]

Picture Description Requirements
Sawmill Increases the efficiency of bordering Woodcutter's Huts and wood storage capacity of any bordering Storage. Town Hall Level 6

<td align="le

Level Efficiency Bonus Wood Storage Bonus Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 +30% +20% 60 60 20 sec 1
2 +35% +40% 150 150 108 sec 4
3 +40% +60% 350 350 12 min 7
4 +45% +80% 1100 1100 90 min 14
5 +50% +100%
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