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Boss raids[]

Boss types[]

see also Bosses

Loot[]

The amount of loot you get after fighting a boss depends on several things. The division of resources (other than gold) is dependent on boss type, and there is an overall cap based on the boss's level. You can only get in total 500 resources from a Level 1 boss, 3000 for a Level 2, etc.

Whether you kill the boss or not does not influence the amount of resources gained! However, the promised artifact (if any) will only drop if you kill the boss. In addition to resources, you will gain (X*loot) gold, where X is a set factor decided by the boss level.

To figure the maximum loot from a dungeon raid, you can set up the following calculation:

Maximum Capacity of Army = (Number of units that survive)*(Loot capacity per unit sent).

Example: 25 Berserkers (capacity 10) can carry maximum total of 250 resources. Gold does not weigh anything in this game. However, it appears that you can only receive up to double your Troops' total capacity in gold.

This chart is based on information gathered from several boss raid reports:

Boss level 1 2 3 4 5 6 7 8 9 10*
Max loot 500 3,000 20,000 40,000 100,000 150,000 200,000 300,000 450,000 600,000
Gold/loot 200% 120% 80% 50% 35% 35% 30% 27% 26% 5%
Max gold 1,000 3,600 16,000 20,000 35,000 52,500 60,000 81,000 117,000 30,000
Berserkers
Rangers
Templars
Warlocks
50 300 2,000 4,000 10,000 15,000 20,000 30,000 45,000 60,000
Crossbowmen
Knights
34 200 1,334 2,667 6,667 10,000 13,334 20,000 30,000 40,000
Mages 100 600 4,000 8,000 20,000 30,000 40,000 60,000 90,000 120,000
Paladins 25 150 1,000 2,000 5,000 7,500 10,000 15,000 22,500 30,000
Sloops (sea) 1 2 14 27 67 100 134 200 300 400
Frigates (sea) 1 3 20 40 100 150 200 300 450 600
War Galleons (sea) 1 1 7 14 34 50 67 100 150 200

*Level 10 Bosses have not been seen since the Closed Beta servers. They cannot and will not spawn now.

Suggested Units is the number of units (of that type) that would be needed to make sure you carry all the loot back home. Only surviving units can carry loot, so to guarantee max loot you should send additional units to account for battle losses.

When you don't manage to kill the boss, your troop losses are 5 times higher than if the boss dies. With current knowledge, 300 of the listed defense worth in attack should ensure a kill. With less there is always a small chance to fail.

Sloops, Frigates and War Galleons can only attack Sea-Dungeons and cannot attack Land-Dungeons. Although Frigates can transport land units across water to Land-Dungeons.

NOTE: I have had very good luck with all units EXCEPT for sloops against an Octopus. I have screen prints where 308 sloops (with +34 bonus) lose to a L7 Octopus and 500 lose to a L8! Be very careful hunting bosses with sloops!

Artifacts[]

You will always receive resources from attacking a boss, but you will only get the promised Artifact if you kill the boss. However, as your title increases you lose the ability to gain artifacts from lower level bosses. You can always gain Artifacts for one title below your current. For Specifics about Artifacts, check: Artifacts

Also, each boss type gives different Artifacts:

  • All bosses can give Shovels, Amulets, Medallions, Horns, Chests, and Toolkits
  • Dragons can give Axes
  • Hydras can give Picks
  • Molochs can give Hammers
  • Octopuses can give Axes, Picks, Hammers and Sickles

The Boss Levels grants the following Artifacts when slain:

  • Level 1 - Copper for Knights
  • Level 2 - Bronze for Barons
  • Level 3 - Steel for Earls
  • Level 4 - Silver for Marquess
  • Level 5 - Gold for Princes
  • Level 6 - Platinum for Dukes
  • Level 7 - Verite for Kings
  • Level 8 - Valorite for Emperors
  • Level 9 - 2 Valorite Artifacts
  • Level 10 - 3 Valorite Artifacts

Notes[]

Bosses level 8+ (level 7 after a second player raids it) will automatically be shown as deserted as soon as a player sends troops to raid it, this prevents other players from raiding the same boss.

Bosses spawn randomly depending on the amount of player cities and their level. If there are more cities in an area, more bosses will spawn nearby (about the same amount of bosses per city). VW: Bosses despawn after a time or if a certain amount of players sent attacks.

Guaranteed boss kill figures[]

To have a 75 chance of killing a boss you must send 56.25% of the unit numbers listed below.
To have a 50 chance of killing a boss you must send 25% of the unit numbers listed below.
To have a 25 chance of killing a boss you must send 12.5% of the unit numbers listed below.
To take research into account, divide the numbers required by the amount of research you have and round up (e.g. for 50 research, divide by 1.50; for 75 research, divide by 1.75; for 100 research, divide by 2.00)

Alternatively, this calculator can be used: Boss Raids Calculator


Dragons[]

Number of units required to guarantee killing dragons without research.

Troop Type 1 2 3 4 5 6 7 8 9 10
Berserkers 50 300 2000 4000 10000 15000 20000 30000 45000 60000
Rangers 84 500 3334 6667 16667 25000 33334 50000 75000 100000
Guardians 250 1500 10000 20000 50000 75000 100000 150000 225000 300000
Crossbowmen 42 250 1700 3300 8300 12500 17000 25000 37500 50000
Knights 19 112 756 1467 3689 5556 7556 11112 16667 22223
Mages 36 215 1429 2858 7143 10715 14286 21429 32143 42858
Warlocks 21 125 834 1667 4167 6250 8334 12500 18750 25000
Templars 100 600 4000 8000 20000 30000 40000 60000 90000 120000
Paladins 28 167 1134 2200 5534 8334 11334 16667 25000 33334

Hydras[]

Number of units required to guarantee killing hydras without research.

Troop Type 1 2 3 4 5 6 7 8 9 10
Berserkers 34 200 1360 2640 6640 10000 13600 20000 30000 40000
Rangers 56 334 2267 4400 11067 16667 22667 33334 50000 66667
Guardians 168 1000 6800 13200 33200 50000 68000 100000 150000 200000
Crossbowmen 63 375 2500 5000 12500 18750 25000 37500 56250 75000
Knights 28 167 1112 2223 5556 8334 11112 16667 25000 33334
Mages 36 215 1429 2858 7143 10715 14286 21429 32143 42858
Warlocks 21 125 834 1667 4167 6250 8334 12500 18750 25000
Templars 68 400 2720 5280 13280 20000 27200 40000 60000 80000
Paladins 42 250 1667 3334 8334 12500 16667 25000 37500 50000

Molochs[]

Number of units required to guarantee killing Molochs without research.

Troop type 1 2 3 4 5 6 7 8 9 10
Berserkers 50 300 2000 4000 10000 15000 20000 30000 45000 60000
Rangers 84 500 3334 6667 16667 25000 33334 50000 75000 100000
Guardians 250 1500 10000 20000 50000 75000 100000 150000 225000 300000
Crossbowmen 63 375 2500 5000 12500 18750 25000 37500 56250 75000
Knights 28 167 1112 2223 5556 8334 11112 16667 25000 33334
Mages 24 143 972 1886 4743 7143 9715 14286 21429 28572
Warlocks 14 84 567 1100 2767 4167 5667 8334 12500 16667
Templars 100 600 4000 8000 20000 30000 40000 60000 90000 120000
Paladins 42 250 1667 3334 8334 12500 16667 25000 37500 50000

Octopus[]

Number of units required to guarantee killing Octopus without research.

Troop type 1 2 3 4 5 6 7 8 9 10
Sloops 2 9 57 110 277 417 567 834 1250 1667
Frigates 1 4 23 44 111 167 227 334 500 667
War Galleons 1 1 6 11 28 42 57 84 125 167

Guaranteed Max loot + kill figures[]

These numbers are the number of units that are required to guarantee maximum loot after killing the boss and losing units.

Dragons[]

Number of units required to guarantee maximum loot from Dragons without research.

Troop type 1 2 3 4 5 6 7 8 9 10
Berserkers 52 308 2050 4100 10250 15375 20500 30750 46125 61500
Rangers 84 500 3334 6667 16667 25000 33334 50000 75000 100000
Guardians 250 1500 10000 20000 50000 75000 100000 150000 225000 300000
Crossbowmen - 42 250 1700 3300 8300 12500 17000 25000 37500 50000
Knights + 35 203 1353 2704 6760 10139 13523 20278 30417 40556
Mages 101 606 4036 8072 20179 30268 40358 60536 90804 121072
Warlocks 51 304 2021 4042 10105 15157 20208 30313 45469 60625
Templars 100 600 4000 8000 20000 30000 40000 60000 90000 120000
Paladins - 28 167 1134 2200 5534 8334 11334 16667 25000 33334
  • (+) Indicates Units that are recommended for Dragons
  • (-) Indicates units that are not recommended for Dragons

Hydras[]

Number of units required to guarantee maximum loot from Hydras without research.

Troop type 1 2 3 4 5 6 7 8 9 10
Berserkers 51 305 2034 4066 10166 15250 20340 30500 45750 61000
Rangers 56 334 2267 4400 11067 16667 22667 33334 50000 66667
Guardians 168 1000 6800 13200 33200 50000 68000 100000 150000 200000
Crossbowmen 63 375 2500 5000 12500 18750 25000 37500 56250 75000
Knights 35 205 1362 2723 6806 10208 13612 20417 30625 40834
Mages 101 606 4036 8072 20179 30268 40358 60536 90804 121072
Warlocks 51 304 2021 4042 10105 15157 20208 30313 45469 60625
Templars 68 400 2720 5280 13280 20000 27200 40000 60000 80000
Paladins 42 250 1667 3334 8334 12500 16667 25000 37500 50000

Molochs[]

Number of units required to guarantee maximum loot from Molochs without research.

Troop type 1 2 3 4 5 6 7 8 9 10
Berserkers 52 308 2050 4100 10250 15375 20500 30750 46125 61500
Rangers 84 500 3334 6667 16667 25000 33334 50000 75000 100000
Guardians 250 1500 10000 20000 50000 75000 100000 150000 225000 300000
Crossbowmen 63 375 2500 5000 12500 18750 25000 37500 56250 75000
Knights 35 205 1362 2723 6806 10208 13612 20417 30625 40834
Mages 101 604 4025 8048 20119 30179 40243 60358 90536 120714
Warlocks 51 302 2015 4028 10070 15105 20142 30209 45312 60417
Templars 100 600 4000 8000 20000 30000 40000 60000 90000 120000
Paladins 42 250 1667 3334 8334 12500 16667 25000 37500 50000

Octopus[]

Number of units required to guarantee maximum loot from Octopus without research. (<2 chance of losing ship is ignored)

Troop type 1 2 3 4 5 6 7 8 9 10
Sloops 3 9 57 110 277 417 567 834 1250 1667
Frigates 1 4 23 44 111 167 227 334 500 667
War Galleons 1 2 8 15 35 52 67 103 154 205
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