StructuresPalacesResourcesWoodcutter's HutQuarryIron MineFarmSawmillStonemasonFoundryMillBarracksCity Guard HouseTraining GroundStableMoonglow TowerTrinsic TempleWorkshopShipyardTradeTownhouseMarketplaceHarborWalls and TowersCity WallLookout TowerRanger TowerTemplar TowerGuardian TowerBallista TowerPitfall TrapBarricadeArcane TrapCamouflage TrapPurified ResourcesTitlesRankingsReportsResearchStrategiesQuestsArtifactsMinistersPlay4Free FundsShrinesMoongatesCitiesCity shapesStandard First City LayoutUnitsBestiarumPvPBoss raidsDungeonsMoraleNight protectionScoutingRecruitingWorldsWorld SetupAlliancesFaithLocationMoongateShrineCity shapesTown HallTools and extensionsForumsGame ForumAbout the WikiOur Admin TeamRequests for User RightsPoliciesBlocking Policy
Lord of Ultima Wiki
All Contributors
A FANDOM User

Ballista Tower

All other towers, ie; Pitfall Trap reduces attacking Infantry by 50%, Barricade reduces 50% of Calvery etc. The Ballista Tower offers no such reduction in attacking forces.  All towers will allow the use of city guard troops.  So why leave out this feature on this tower?

0 3
  • Upvote
  • Reply
0
A FANDOM User

I was wrong in writing about Ballista Towers.  They do take Ballista (siege engine)

0
A FANDOM User

Therefore the write up on Ballista Tower should be:

The Ballista Tower is a building in Lord of Ultima. It increases the Defensive Value of a limited number of Ballistae by 100%. If there are not enough Ballistae in the city, 10 City Guards can take each allotted slot and gain the same bonus. These towers don't count towards a city's building number limit.

Requirements: Town Hall Level 9

0
A FANDOM User
Do they really take Bastilla?
Write a reply...